He can shoot his Sniper Rifle while inside a boat, useful if you need to get on
safe ground and you can't.
HAND ICON: Let you pick up various things. This Icon does a "Grabbing"
animation when you can pick something up.
STONE: Very useful thingy that can help you distract or call the attention of the enemy at your wish.
CIGARETTES: War is a dangerous place to be in, so no wonder lots of people smoke. Lure the enemy with this Siren cry.
9MM STANDARD ISSUE PISTOL: Usual equipment, mostly used as last resort defense
as it sounds the alarm usually. Can also be used to lure guards when alarms
won't sound. SNIPER RIFLE: Extremely long range, this is used to get rid of pesky,
intouchable guards. Remember to be sure to hide the corpses!! This rifle is of
a special kind and you usually have a rather small ammo clip. Make each bullet
count! The lens of the Rifle will be red when you can't fire, probably
because you're too far or there is something blocking the way.
FIRST AID KIT: When the Driver nor the Spy are in the mission, the Sniper will
have the First Aid Kit on him. Contains a varying number of doses. If you've
been shot at, usually the alarm is sounded so just reload instead of trying to
help up and fire at everything that moves!
A final note: Mostly for use against high-placed guards that nobody else you'd
be able to shot down, be aware that guards from lower levels can still see
their comrade fall, but they won't see the corpse if you leave it there. Serves
only at very specific locations which won't let you approach in other ways.
Written by [GMC]-GoA-{Phantom}
Last Modified:
August 10 2010 01:25:15. Today is:
December 21 2024.