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Sapper
The only character that can pick up and handle explosives. HAND ICON: Let you pick up various things. This Icon does a "Grabbing" animation when you can pick something up. 9MM STANDARD ISSUE PISTOL: Usual equipment, mostly used as last resort defense as it sounds the alarm usually. Can also be used to lure guards when alarms won't sound. TRAP: This trap will kill any guard that steps in it, good to use in combination with the Decoy, but I usually use the knife of the Green Beret instead. If you use it, be aware that the trap only works ONCE and must be rearmed after. Guards won't see it also. (They'll see the corpse on it however!) TIMED EXPLOSIVE: This bomb is a time bomb, you put it down and it starts ticking away! It should only be used at the end of the mission before the escape phase. You usually have those to blow up objectives only. TRIGGER EXPLOSIVE: Same firepower as the Timed version, but this one can be put down early because it can be triggered anytime. Use them before the escape phase. You also have those for objectives only. GRENADES: Used to get rid of patrol groups, usually sounds the alarm immediatly, use them with care as you can blow yourself up if you throw them too near, You can throw them over walls too! WIRE-CUTTERS: This is simply to cut wires, no extras with it and you need it only for a few missions. A final note: Usually the character that prepares the objectives elimination part, mostly tags along for the mission however. Can be useful because he has Grenades sometimes!! Written by [GMC]-GoA-{Phantom} |
Last Modified: August 10 2010 13:40:46. Today is: January 09 2025.
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